Insurgency: Source Events

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Refer back to Game Events (Source) for more events.

Contents

[edit] player_team

Note: Player change his team

Name: player_team
Structure:
short userid
byte team
byte oldteam


[edit] player_squad

Note: A player changed his class

Name: player_squad
Structure:
short userid
short squad
short slot
short oldsquad
short oldslot


[edit] player_death

Note: A game event, name may be 32 characters long

Name: player_death
Structure:
short userid
short attacker
byte type
bool nodeath


[edit] player_spawn

Note: player spawned in game

Name: player_spawn
Structure:
short userid
byte team
bool dead


[edit] player_hurt

Note: A player was hurt

Name: player_hurt
Structure:
short userid
short attacker
short dmg_health
short hitgroup
string weapon


[edit] squad_order

Note: None

Name: squad_order
Structure:
long squad
bool update


[edit] game_newmap

Note: Called before the chattime when the server is about to change amp

Name: game_newmap
Structure:
string mapname


[edit] game_squadupdate

Note: Called before the chattime when the server is about to change amp

Name: game_squadupdate
Structure:
byte teamid


[edit] round_end

Note: The round ended

Name: round_end
Structure:
byte winner


[edit] gravity_change

Note: The gravity changed

Name: gravity_change
Structure:
float newgravity


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