Hidden: Source Events
From AMWiki
- Refer back to Game Events (Source) for more events.
Contents |
[edit] player_death
Note: When a player dies
| Name: | player_death | ||||||||
| Structure: |
|
[edit] player_hurt
Note: When a player is hurt
| Name: | player_hurt | ||||||||
| Structure: |
|
[edit] player_team
Note: When a player changes team
| Name: | player_team | ||||||||
| Structure: |
|
[edit] alarm_trigger
Note: When an alarm is triggered
| Name: | alarm_trigger | ||||||
| Structure: |
|
[edit] material_check
Note: When the player's materials are checked
| Name: | material_check | ||||
| Structure: |
|
[edit] extraction_start
Note: When the extraction starts
| Name: | extraction_start | ||
| Structure: |
|
[edit] extraction_stop
Note: When the extraction stops
| Name: | extraction_stop | |
| Structure: |
|
[edit] player_location
Note: When the player location changes
| Name: | player_location | ||||
| Structure: |
|
[edit] iris_radio
Note: When iris_radio is used
| Name: | iris_radio | ||||
| Structure: |
|
[edit] game_round_restart
Note: When the round restarts
| Name: | game_round_restart | |
| Structure: |
|
[edit] game_round_end
Note: When the round ends
| Name: | game_round_end | |
| Structure: |
|
[edit] game_round_start
Note: When the round starts
| Name: | game_round_start | |
| Structure: |
|
