Hidden: Source Events

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Refer back to Game Events (Source) for more events.

Contents

[edit] player_death

Note: When a player dies

Name: player_death
Structure:
short userid
short attacker
string weapon
bool headshot


[edit] player_hurt

Note: When a player is hurt

Name: player_hurt
Structure:
short userid
short attacker
float damage
bool hidden


[edit] player_team

Note: When a player changes team

Name: player_team
Structure:
short userid
short team
short oldteam
bool disconnect


[edit] alarm_trigger

Note: When an alarm is triggered

Name: alarm_trigger
Structure:
float posx
float posy
float posz


[edit] material_check

Note: When the player's materials are checked

Name: material_check
Structure:
long vmt_CRC
long bump_CRC


[edit] extraction_start

Note: When the extraction starts

Name: extraction_start
Structure:
float time


[edit] extraction_stop

Note: When the extraction stops

Name: extraction_stop
Structure:


[edit] player_location

Note: When the player location changes

Name: player_location
Structure:
short userid
string location


[edit] iris_radio

Note: When iris_radio is used

Name: iris_radio
Structure:
short userid
short message


[edit] game_round_restart

Note: When the round restarts

Name: game_round_restart
Structure:


[edit] game_round_end

Note: When the round ends

Name: game_round_end
Structure:


[edit] game_round_start

Note: When the round starts

Name: game_round_start
Structure:


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