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- AMX Mod X Modules are written in C or C++ (the API is C compatible). So you want to be a module developer for Amxmodx! Well its not too hard. I will be doing this in Win24 KB (4,064 words) - 11:16, 12 February 2012
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- ...o see changes to [[AMX Mod]] before it became [[AMX Mod X]], see the [[AMX Mod Changelog]]. See [[AMX_Mod_X_1.8.2_Changes|AMX Mod X 1.8.2 Changes]].40 KB (6,082 words) - 07:00, 14 February 2013
- ...s from AMX Mod X 1.8.2 to AMX Mod X 1.9. Click here for the full [[AMX Mod X 1.9 Release Notes]].|opt=full-border}} Gamedata files shipped with AMX Mod X can and will be updated at any time, therefore it is strongly discouraged t359 KB (49,123 words) - 10:30, 25 December 2023
- AMX Mod X 1.9 is a major update, containing many features, fixes, and improvements un ...liedmods.net/showthread.php?t=240468 previous announcement] on the AMX Mod X website, all development is now done on GitHub.<br />47 KB (6,691 words) - 14:18, 30 September 2021
- [[Category:Scripting (AMX Mod X)]] This guide will give you a basic overview to scripting [[AMX Mod X]] plugins.12 KB (1,721 words) - 14:05, 16 April 2017
- AMX Mod X 1.8 is a large release with many changes, both to the development API and u ...flags required by commands without recompiling or editing scripts. AMX Mod X caches all command flags in <tt>configs/cmdaccess.ini</tt>, where they can12 KB (2,002 words) - 08:08, 19 February 2014
- ...the Half-Life 1 engine. It was targetted as a complete rewrite of AMX Mod X, with the following fundamental changes: *An object-oriented module API4 KB (625 words) - 22:45, 3 June 2020
- ...it is also modified in the plugin. This is a huge difference from AMX Mod X, where strings were essentially by value in most cases, and you had to copy ...n that a serious error has occurred. A good example of this is if you are writing a function which requires a player index, but that index is beyond the reas16 KB (2,474 words) - 10:54, 10 March 2021